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EngineWindows Class

IT Hit User File System
Represents Windows user file system.
Inheritance Hierarchy
SystemObject
  ITHit.FileSystemEngine
    ITHit.FileSystem.WindowsEngineWindows

Namespace:  ITHit.FileSystem.Windows
Assembly:  ITHit.FileSystem.Windows (in ITHit.FileSystem.Windows.dll) Version: 3.3.9602.0
Syntax
public abstract class EngineWindows : Engine

The EngineWindows type exposes the following members.

Constructors
  NameDescription
Public methodEngineWindows
Creates a Windows user file system.
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Properties
  NameDescription
Public propertyAutoLock
Automatically lock the file in remote storage when a file handle is being opened for writing, unlock on close.
Public propertyLicense
Gets or sets the license text.
(Inherited from Engine.)
Public propertyState
Gets the Engine state.
(Inherited from Engine.)
Public propertyThrowExceptions
Indicates if the Engine must throw exception in case of any errors in the Engine itself or in user code. Default is false.
(Inherited from Engine.)
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Methods
  NameDescription
Public methodClientNotifications
Creates, updates, moves and deletes files and folders in the remote storage, based on the information from the user file system.
Public methodDispose (Inherited from Engine.)
Protected methodDispose(Boolean) (Inherited from Engine.)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodFilterAsync
Allows filtering file system items that should NOT be synched to the remote storage.
(Overrides EngineFilterAsync(String, String).)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodCode exampleGetFileSystemItemAsync
Gets file or folder item corresponding to the user file system path or item ID.
(Inherited from Engine.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodLogError
Rises the Error event.
(Inherited from Engine.)
Public methodLogMessage
Rises the Message event.
(Inherited from Engine.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Protected methodOnError
Rises the Error event.
(Inherited from Engine.)
Protected methodOnMessage
Rises the Message event.
(Inherited from Engine.)
Protected methodOnStateChanged
Rises the StateChanged event.
(Inherited from Engine.)
Public methodRiseError
Rises Error event. Throws an exception if the ThrowExceptions property is set to true.
(Inherited from Engine.)
Public methodServerNotifications
Creates, updates, moves and deletes files and folders in the user file system. Use object returned by this method to apply changes sent by the remote storage.
(Overrides EngineServerNotifications(String).)
Public methodStartAsync
Starts listening and processing file system calls from operating system.
(Overrides EngineStartAsync.)
Public methodStopAsync
Stops listening and processing file system calls from operating system.
(Overrides EngineStopAsync.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Events
  NameDescription
Public eventError
Event fired in case of any exceptions in the IEngine or user file system implementation code.
(Inherited from Engine.)
Public eventMessage
Event fired when the IEngine or user file system implementation code sends an informational message.
(Inherited from Engine.)
Public eventStateChanged
Event fired when the Engine state changes.
(Inherited from Engine.)
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Fields
  NameDescription
Public fieldPath
A root folder of your user file system. Your file system tree will be located under this folder.
(Inherited from Engine.)
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Remarks
Provides features specific to Windows OS, such as hydration, progress, etc.
See Also