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EngineWindows Class

IT Hit User File System
Represents Windows user file system.
Inheritance Hierarchy

Namespace:  ITHit.FileSystem.Windows
Assembly:  ITHit.FileSystem.Windows (in ITHit.FileSystem.Windows.dll) Version: 1.4.4298.0
public abstract class EngineWindows : Engine

The EngineWindows type exposes the following members.

Public methodEngineWindows
Creates a Windows user file system.
Public propertyLicense
Gets or sets the license text.
(Inherited from Engine.)
Public propertyState
Gets the Engine state.
(Inherited from Engine.)
Public methodDispose (Inherited from Engine.)
Protected methodDispose(Boolean) (Inherited from Engine.)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodCode exampleGetFileSystemItemAsync
Gets file or folder object corresponding to path in user file system.
(Inherited from Engine.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodLogError
Rises Error event.
(Inherited from Engine.)
Public methodLogMessage
Rises Message event.
(Inherited from Engine.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Protected methodOnError
Rises the Error event.
(Inherited from Engine.)
Protected methodOnMessage
Rises the Message event.
(Inherited from Engine.)
Protected methodOnStateChanged
Rises the StateChanged event.
(Inherited from Engine.)
Public methodRiseError
Rises Error event. Throws an exception if ThrowExceptions is set to [!:true].
(Inherited from Engine.)
Public methodStartAsync
Starts listening and processing file system calls from operating system.
(Overrides EngineStartAsync.)
Protected methodStop
Stops listening and processing file system calls from operating system.
(Overrides EngineStop.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public eventError
Event fired in case of any exceptions in the Engine or user file system implementation code.
(Inherited from Engine.)
Public eventMessage
Event fired when the Engine or user file system implementation code sends an informational message.
(Inherited from Engine.)
Public eventStateChanged
Event fired when the Engine state changes.
(Inherited from Engine.)
Public fieldPath
A root folder of your user file system. Your file system tree will be located under this folder.
(Inherited from Engine.)
Public fieldThrowExceptions
Indicates if the Engine must throw exception in case of any errors in the Engine itself or in user code. Default is [!:false].
(Inherited from Engine.)
Provides features specific to Windows OS, such as hydration, progress, etc.
See Also