EngineWindows Events |
The EngineWindows type exposes the following members.
Name | Description | |
---|---|---|
Debug |
Event fired when the IEngine or user file system implementation code sends a debug message.
(Inherited from Engine.) | |
Error |
Event fired in case of any exceptions in the IEngine or user file system implementation code.
(Inherited from Engine.) | |
ItemsChanged |
Event fired after an item in user file system was created, updated, deleted, moved or metadata changed.
This even is fired for both incoming and outgoing synchronization events.
It is also fired for failed updates that did not affect any items, providing information about the failure.
| |
ItemsChanging |
Event fired before an item in user file system was created, updated, deleted, moved or metadata changed.
It is also fired on hydration, upload and population progress.
This even is fired for both incoming and outgoing synchronization events.
| |
Message |
Event fired when the IEngine or user file system implementation code sends an informational message.
(Inherited from Engine.) | |
StateChanged |
Event fired when the Engine state changes.
(Inherited from Engine.) |