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CursorButton Events

IT Hit User File System

The CursorButton type exposes the following members.

Events
  NameDescription
Public eventAccessKeyDisplayDismissed
Occurs when access keys should no longer be displayed.
(Inherited from UIElement.)
Public eventAccessKeyDisplayRequested
Occurs when the user requests that access keys be displayed.
(Inherited from UIElement.)
Public eventAccessKeyInvoked
Occurs when a user completes an access key sequence.
(Inherited from UIElement.)
Public eventActualThemeChanged
Occurs when the ActualTheme property value has changed.
(Inherited from FrameworkElement.)
Public eventBringIntoViewRequested
Occurs when StartBringIntoView is called on this element or one of its descendants.
(Inherited from UIElement.)
Public eventCharacterReceived
Occurs when a single, composed character is received by the input queue.
(Inherited from UIElement.)
Public eventClick
Occurs when a button control is clicked.
(Inherited from ButtonBase.)
Public eventContextCanceled
Occurs when a context input gesture continues into a manipulation gesture, to notify the element that the context flyout should not be opened.
(Inherited from UIElement.)
Public eventContextRequested
Occurs when the user has completed a context input gesture, such as a right-click.
(Inherited from UIElement.)
Public eventDataContextChanged
Occurs when the value of the FrameworkElement.DataContext property changes.
(Inherited from FrameworkElement.)
Public eventDoubleTapped
Occurs when an otherwise unhandled DoubleTap interaction occurs over the hit test area of this element.
(Inherited from UIElement.)
Public eventDragEnter
Occurs when the input system reports an underlying drag event with this element as the target.
(Inherited from UIElement.)
Public eventDragLeave
Occurs when the input system reports an underlying drag event with this element as the origin.
(Inherited from UIElement.)
Public eventDragOver
Occurs when the input system reports an underlying drag event with this element as the potential drop target.
(Inherited from UIElement.)
Public eventDragStarting
Occurs when a drag operation is initiated.
(Inherited from UIElement.)
Public eventDrop
Occurs when the input system reports an underlying drop event with this element as the drop target.
(Inherited from UIElement.)
Public eventDropCompleted
Occurs when a drag-and-drop operation with this element as the source is ended.
(Inherited from UIElement.)
Public eventEffectiveViewportChanged
Occurs when the FrameworkElement's effective viewport changes.
(Inherited from FrameworkElement.)
Public eventFocusDisengaged
Occurs as focus is released from the control when the user presses the B/Back button on a game controller.
(Inherited from Control.)
Public eventFocusEngaged
Occurs as focus is constrained to the control when the user presses the A/Select button on a game controller.
(Inherited from Control.)
Public eventGettingFocus
Occurs before a UIElement receives focus. This event is raised synchronously to ensure focus isn't moved while the event is bubbling.
(Inherited from UIElement.)
Public eventGotFocus
Occurs when a UIElement receives focus. This event is raised asynchronously, so focus can move again before bubbling is complete.
(Inherited from UIElement.)
Public eventHolding
Occurs when an otherwise unhandled Hold interaction occurs over the hit test area of this element.
(Inherited from UIElement.)
Public eventIsEnabledChanged
Occurs when the IsEnabled property changes.
(Inherited from Control.)
Public eventKeyDown
Occurs when a keyboard key is pressed while the UIElement has focus.
(Inherited from UIElement.)
Public eventKeyUp
Occurs when a keyboard key is released while the UIElement has focus.
(Inherited from UIElement.)
Public eventLayoutUpdated
Occurs when the layout of the visual tree changes, due to layout-relevant properties changing value or some other action that refreshes the layout.
(Inherited from FrameworkElement.)
Public eventLoaded
Occurs when a FrameworkElement has been constructed and added to the object tree, and is ready for interaction.
(Inherited from FrameworkElement.)
Public eventLoading
Occurs when a FrameworkElement begins to load.
(Inherited from FrameworkElement.)
Public eventLosingFocus
Occurs before a UIElement loses focus. This event is raised synchronously to ensure focus isn't moved while the event is bubbling.
(Inherited from UIElement.)
Public eventLostFocus
Occurs when a UIElement loses focus. This event is raised asynchronously, so focus can move again before bubbling is complete.
(Inherited from UIElement.)
Public eventManipulationCompleted
Occurs when a manipulation on the UIElement is complete.
(Inherited from UIElement.)
Public eventManipulationDelta
Occurs when the input device changes position during a manipulation.
(Inherited from UIElement.)
Public eventManipulationInertiaStarting
Occurs when the input device loses contact with the UIElement object during a manipulation and inertia begins.
(Inherited from UIElement.)
Public eventManipulationStarted
Occurs when an input device begins a manipulation on the UIElement.
(Inherited from UIElement.)
Public eventManipulationStarting
Occurs when the manipulation processor is first created.
(Inherited from UIElement.)
Public eventNoFocusCandidateFound
Occurs when a user attempts to move focus (via tab or directional arrows), but focus doesn't move because no focus candidate is found in the direction of movement.
(Inherited from UIElement.)
Public eventPointerCanceled
Occurs when a pointer that made contact abnormally loses contact.
(Inherited from UIElement.)
Public eventPointerCaptureLost
Occurs when pointer capture previously held by this element moves to another element or elsewhere.
(Inherited from UIElement.)
Public eventPointerEntered
Occurs when a pointer enters the hit test area of this element.
(Inherited from UIElement.)
Public eventPointerExited
Occurs when a pointer leaves the hit test area of this element.
(Inherited from UIElement.)
Public eventPointerMoved
Occurs when a pointer moves while the pointer remains within the hit test area of this element.
(Inherited from UIElement.)
Public eventPointerPressed
Occurs when the pointer device initiates a Press action within this element.
(Inherited from UIElement.)
Public eventPointerReleased
Occurs when the pointer device that previously initiated a Press action is released, while within this element. Note that the end of a Press action is not guaranteed to fire a PointerReleased event; other events may fire instead. For more info, see Remarks.
(Inherited from UIElement.)
Public eventPointerWheelChanged
Occurs when the delta value of a pointer wheel changes.
(Inherited from UIElement.)
Public eventPreviewKeyDown
Occurs when a keyboard key is pressed while the UIElement has focus.
(Inherited from UIElement.)
Public eventPreviewKeyUp
Occurs when a keyboard key is released while the UIElement has focus.
(Inherited from UIElement.)
Public eventProcessKeyboardAccelerators
Occurs when a keyboard shortcut (or accelerator) is pressed.
(Inherited from UIElement.)
Public eventRightTapped
Occurs when a right-tap input stimulus happens while the pointer is over the element.
(Inherited from UIElement.)
Public eventSizeChanged
Occurs when either the ActualHeight or the ActualWidth property changes value on a FrameworkElement.
(Inherited from FrameworkElement.)
Public eventTapped
Occurs when an otherwise unhandled Tap interaction occurs over the hit test area of this element.
(Inherited from UIElement.)
Public eventUnloaded
Occurs when this object is no longer connected to the main object tree.
(Inherited from FrameworkElement.)
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